Russian
Unit |
Unit Type |
Weapon |
Hand-to-Hand Value |
Shooting Value |
Morale Value |
Stamina |
Special |
Musketeers |
Infantry |
Smoothbore Musket |
4 |
2 |
4 |
4 |
Steady |
Grenadiers |
Infantry |
Smoothbore Musket |
7 |
3 |
4 |
4 |
Elite 4+ |
Light Infantry |
Infantry |
Smoothbore Musket |
5 |
4 |
4 |
3 |
Skirmishers |
Militia |
Infantry |
Smoothbore Musket |
3 |
2 |
5 |
3 |
Wavering |
Militia |
Infantry |
Pike |
3 |
-- |
5 |
3 |
Pike Company |
Dragoons |
Cavalry |
Swords |
8 |
-- |
4 |
3 |
Heavy Cavalry +1 |
Hussars |
Light Cavalry |
Sabers |
6 |
-- |
4 |
3 |
Marauders |
Uhlans |
Light Cavalry |
Lancers |
7 |
-- |
4 |
3 |
Marauders, Lancer |
Horse Artillery |
Artillery |
Light Smoothbore Artillery |
1 |
3-2-1 |
4 |
1 |
Marauders |
Foot Artillery |
Artillery |
Smoothbore Artillery |
1 |
3-2-1 |
4 |
2 |
|
Cuirassiers |
Heavy Cavalry |
Swords |
9 |
-- |
3 |
3 |
Heavy Cavalry D3 |
Corps Command 8/1/+1 |
Corps Staff 8/1 |
|
|
|
|
|
|
|
|
Divisional 6/0 |
Divisional 7/0 |
Divisional 7/0 |
Divisional 8/2 |
Divisional 8/1 |
5 Line Infantry |
5 Line Infantry |
4 Line Infantry |
2 Line Infantry |
2 Cuirassiers |
1 Light Infantry |
1 Light Infantry |
1 Light Infantry |
2 Grenadier |
1 Dragoons |
2 Foot Artillery |
2 Foot Artillery |
2 Foot Artillery |
2 Foot Artillery |
4 Hussars |
|
|
|
|
1 Uhlan Lancers |
|
|
|
|
2 Horse Artillery |
Steady Automatically pass first break test
Elite Overcome Disorder Dice Roll
Heavy Cavalry +1 Combat Result on a Charge
Lancers -1/-2 Morale Save on the Charge
Marauders Ignore Distance Modifiers for Command
Skirmishers May adopt skirmish formation
Pike Company Cavalry get no bonuses when attacking this unit and the Pike unit doubles it’s combat value against cavalry
Wavering Break Test when you take a casualty
All units must form square and may use attack column
French
Unit |
Unit Type |
Weapon |
Hand-to-Hand Value |
Shooting Value |
Morale Value |
Stamina |
Special |
Line Infantry |
Infantry |
Smoothbore Musket |
6 |
3 |
4 |
3 |
Reliable |
Grenadiers |
Infantry |
Smoothbore Musket |
7 |
3 |
4 |
4 |
Reliable, Elite 4+ |
Light Infantry |
Infantry |
Smoothbore Musket |
5 |
4 |
4 |
3 |
Skirmishers |
Veteran Infantry |
Infantry |
Smoothbore Musket |
6 |
3 |
4 |
4 |
Steady, Reliable |
Hussars |
Light Cavalry |
Sabers |
6 |
-- |
4 |
3 |
Marauders |
Dragoons |
Cavalry |
Swords |
8 |
-- |
4 |
3 |
Heavy Cavalry +1 |
Cuirassiers |
Heavy Cavalry |
Swords |
9 |
-- |
3 |
3 |
Reliable, Heavy Cavalry D3 |
Foot Artillery |
Artillery |
Smoothbore Artillery |
1 |
3-2-1 |
4 |
2 |
|
Horse Artillery |
Artillery |
Light Smoothbore Artillery |
1 |
3-2-1 |
4 |
1 |
Marauders |
Corps Command 8/1/+1 |
Corps Staff 8/1 |
|
|
|
|
|
|
|
|
Divisional 8/1 |
Divisional 8/1 |
Divisional 8/1 |
Divisional 8/1 |
Divisional 9/1 |
5 Line Infantry |
5 Line Infantry |
3 Wurttemberg Musketeers |
1 Line Infantry |
2 Cuirassiers |
1 Grenadier |
1 Grenadier |
2 Light Infantry |
2 Veteran Infantry |
2 Dragoons |
2 Foot Artillery |
2 Foot Artillery |
2 Foot Artillery |
1 Grenadier |
4 Hussars |
|
|
|
2 Foot Artillery |
2 Horse Artillery |
|
|
|
|
|
Steady Automatically pass first break test
Reliable +1 command
Elite Overcome Disorder Dice Roll
Heavy Cavalry +1/D3 Combat Result on a Charge
Lancers -1/-2 Morale Save on the Charge
Marauders Ignore Distance Modifiers for Command
Skirmishers May adopt skirmish formation
All units must form square and may use attack column