Macedonian
Unit |
Clash |
Sustained |
Short Range |
Long Range |
Morale Value |
Stamina |
Special |
Number of Units |
Points |
Total |
Phalangite |
7 |
7 |
3/0 |
0 |
4+ |
6 |
Phalanx |
3 |
32 |
96 |
Hypaspists |
7 |
7 |
3/0 |
0 |
4+ |
6 |
Drilled, Phalanx, Stubborn, Elite |
1 |
41 |
41 |
Hoplite Heavy Infantry |
7 |
7 |
3 |
0 |
4+ |
6 |
Elite, Phalanx |
2 |
35 |
70 |
Light Infantry Peltast |
5 |
5 |
3 |
0 |
6+ |
6 |
|
3 |
20 |
60 |
Skirmishers |
2 |
2 |
2 |
2 |
0 |
4 |
|
3 |
12 |
36 |
Thracian Light Cav |
5 |
3 |
2 |
0 |
6+ |
4 |
Marauders |
2 |
20 |
40 |
Thessalian Med Cav |
8 |
5 |
3 |
0 |
5+ |
6 |
Drilled |
2 |
30 |
60 |
Companion Med Cav |
9 |
6 |
3 |
0 |
5+ |
6 |
Drilled, Elite |
3 |
35 |
105 |
|
|
|
|
|
|
|
|
|
Total |
508 |
Phalanx - Lost combats up to 2 count as draws until the unit is shaken
Drilled - Free move on failed order. Units may move through other drilled units without risk of disorder.
Stubborn - Re-roll 1 failed morale save
Elite - Recover from disorder on a 4+ at start of turn
Marauders - Ignore distance penalty for command
1st Division
3 unit of Phalangite
1 unit of Hypaspist
1 unit of Skirmishers
2nd Division
2 units Hoplite
3 units Peltast
2 units Skirmishers
3rd Division
2 units Light Cav
2 units Thessalian Med Cav
3 units Companions
All commanders are 8/2